
Houdini Primitives- Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.).Hair and Fur–Support of the Houdini curve primitives, that are extracted as RS hair objects.The key features that get supported include: Houdini artists can now utilize Redshift as its rendering backbone by integrating the Redshift plugin. Over the past few years, more and more Houdini designers are using Redshift for rendering and dramatically speeding up their render times thanks to this renderer. And Redshift has added Houdini to its growing list of digital content creation (DCC) tools that support its rendering engine. In fact, Redshift offers a suite of powerful features and integrates with industry-standard CG applications. In other words, Redshift is tailored to support creative individuals and studios of every size. Houdini 15.Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. New QUICKSTART tutorials are available to check out the new features! Houdini 15.5 can be DOWNLOADED from immediately. The Curvature VOP computes the amount of surface curvature and is useful for masking raised edges to expose scratches and dents.Ī complete list of what's new in Houdini 15.5 is available here. The UV Tri-planar Project VOP lets you quickly assign colors and texture maps without the need to define point or vertex UVs in geometry attributes. This is used in character rigging to create better deformations in areas where extreme bending occurs. This node is used smooth out or relax the effect of point deformations using a copy of the geometry before it was deformed. Houdini Indie support will also be available for V-Ray, Redshift and Maxwell. Now independent artists and studios can use RenderMan, Arnold and OctaneRender in their lighting pipeline along with Houdini's built-in Mantra renderer. Houdini 15.5 also brings Third Party Rendering to Houdini Indie.

The camera lets you set the eye separation and eye-to-neck distance, and can be used to render to Houdini's built-in Mantra renderer.

The new VR Camera is based on a VR lens shader that lets you render VR images to forms such as Latlong spherical projection, perspective Cube Map or a stacked Cube Map - 3x2. Crowd tools now support direct FBX imports as agents for better integration with other applications, a smoother workflow and redesigned/simplified shelf tools. The all-new Mocap Biped 3 comes with a rich library of motion clips for a diverse selection of motions. Crowd Tools now feature advanced locomotion controls, accurate foot planting and terrain adaption, and more sophisticated crowd steering.
